There’s a prompt, you hold down a button, there’s an auditory cue, and then you release the button. This rhythm and sound mechanic is going to come up a lot. There’s a call and response aspect to soothing the baby - hit the soothe prompt, wait for the infant’s response, wait a beat, and then do it again. This is visually represented by the rings above and below the gauge closing. Your goal is to successfully soothe it a few times so it comes out to you. When you approach the infant’s hiding spot, you’ll get a prompt to soothe it. We’re breaking this one out as its own step because it too subtly teaches you another of the game’s underlying mechanics - rhythm and sound. Once you identify the missing kid, memorize its location, and then set off. Look around until you see a yellow spot to focus on. Get very close to the edge of the cliff, pull up your senses, and then switch to hearing. When you take control of the clan’s adult, follow the river downstream (or go to the downriver end of the clan’s shelter). Panache Digital Games/Private Division via Polygon Second, it’s to show you that infants usually survive when an adult dies - and then someone else can go retrieve them. Carrying an infant earns Neuronal Energy that you’ll use to learn new skills and abilities (to evolve). First, you should always carry an infant with you. The confusing part is that there’s no guidance about how to do it - to the point where you can just completely forget about that lost kid. The next goal you’ll have in Ancestors: The Humankind Odyssey is to retrieve that lost infant you just hid. Once you’re safely hidden inside, control will transfer to an adult. When you find one, memorize it to make it a persistent icon on your HUD, and then start making your way there. You don’t care about any plants or items right now. Pull up your intelligence, and start looking around. You just need to get the infant to a Hiding Spot. Your job as that infant is to face your fear - ignore the spectral dangers - and get somewhere safe. This is an introduction to the game’s fear of the unknown mechanic. But they aren’t real (for the most part). The jungle is full of spectral hyenas and scary sounds. When you first take control of a hominid in Ancestors: The Humankind Odyssey, you’ll be the infant from the game’s prologue cutscene. But for now, let’s just get you through your first hours on Earth. Over time, you’ll learn to lock these new neurons so they stick around in subsequent generations. Those skills and abilities make your survival easier. You’ll do this by earning Neuronal Energy, which you’ll use to make new connections in your hominid brain, unlocking new skills and abilities. You’re just going to learn to be better hominids. You’re not going to evolve your hominids into humans. Your goal in Ancestors: The Humankind Odyssey is to guide your lineage through eight million years of survival and (small-scale) evolution. Before we get into the walkthrough, through, let’s talk about the point of the game. Each section is a step along your evolutionary journey, and we’ll fill in what you should be learning from each. This guide is here to walk you through the game’s first hour (or so). It just takes some work to figure it out. There’s an underlying logic to the game, though. As we pointed out in our review, “ No shit.”ĭiving into Ancestors: The Humankind Odyssey is baffling and often frustrating. Ancestors: The Humankind Odyssey starts with a warning that it won’t help you much.
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